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RAZER

KITSUNE

I was responsible for the lighting and compositing of these shots, in the Razer Kitsune commercial. Including the R&D for the 2D composited effects done in Nuke, using multiple 2D halftone, and noise textures, and projected onto the 3D mesh, which were greatly inspired the 2D effects in Street Fighter 6. The shots were lit with the e-sports aesthetic in mind, and to show how the Razer Kitsune could be used at the highest level of fighting game e-sports.

*The last shot was omitted from the final commercial*

MY SHOTS

MY CONTRIBUTIONS :

  • Lighting Artist

  • 2D halftone effects

  • Compositor

SOFTWARES USED

  • Maya

  • Redshift

  • Nuke

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